Thursday, July 7, 2011

Job Class: Basic

Novice

Every adventurer starts out as a Novice in the world of Rune Midgard. This is a preliminary class that everyone goes through before getting their first job change at level 10. It does not possess any real skill tree instead you level up a skill called “Basic Skill” which allows you to trade, use emoticons, sit, create a chatroom, join or create a party, use the item storage system and finally job change to one of the six basic jobs. Novices could obtain 2 quest skills which could not be leveled up and will not consume any skill points, “Play Dead” and “First Aid”. “Play Dead” is a skill that will make the novice play dead causing any aggressive creature in the vicinity to leave him alone, unfortunately this skill is lost after the first job change. “First Aid” unlike “Play Dead” will be retained after the job change. It is a simple spammable heal of 5 HP for 3 SP.

Swordsman



The swordsman is a basic melee fighter that hails from Izlude. They can specialize on 1-Handed or 2-handed swords. They have high survivability to due to their increased hp recovery and can do good damage with Bash and Magnum Break. They could easily tank monster around there level using their Provoke and withstand the assault with Endure.

This class uses a straightforward type of play, engage them in melee then strike them to death. Potions will be almost a must especially when maximizing time but it is possible to make use of less and allow the natural recovery to take over, swordies have faster regeneration rate compared to others. This class can be a DPS or Tank class depending on the build the player used.

Magician



Magicians are the students of the Magician’s Guild in Geffen. They specialize on dealing damage in the form of Ice, Fire or Lightning. They can also cast fast spells such as soul strike. These beings underwent intense mental training to attain their position thus they have strong spiritual powers. They have foregone training the body to attain strength of the mind thus they are physically weak and could not stand too many attacks fortunately they developed a spell that will create a magic shield around them that will protect them from damage.

This class is the complete opposite of the swordsman, To fight effectively they must understand the weaknesses of their opponent and decide on which spell to cast that will deal the most damage. They must also be careful of their position in battle, too close and they risk getting hit, too far and they won’t be able to cast their spells. They could also make use of their surroundings to ensure that they have the advantage during a fight. Mages are always considered as a DPS class but some sacrifice their DPS capability to add a little more survivability.

Archer



Archers are trained in the forests of Payon. They excel in the use of bow and arrows. Their eyes are well trained to shoot arrows at great distances and with great accuracy similar to birds of prey. They are well concentrated fellow, focusing on the weak spots of their opponents in every shot. Their prowess in the bow allows them to do magnificent tricks as such as Double Strafing and creating an Arrow Shower.

This class attacks use the most range and thus they use it to their advantage. Kiting is a common technique used by archers when dealing with big and slow enemies. They could also make use of elevation to create an advantage against their opponents. They share a common weakness with Mages and that is melee combat could kill them. Another problem would be attacking a group of monster, this puts the archer in a high risk of being overwhelmed. This is a standard ranged DPS class.

Acolytes



Messengers of the Divine of the Church of Prontera. These selfless agents of the Holy Light spread the good news everywhere they go. They heal the sick and bless those who fight for justice. They vowed never to wield a blade and instead makes use of maces to smite the wicked. They specialized in killing demons and the undead. They also understand the way of light and gained the ability to teleport and to warp anywhere they please

This class is the only one with a spell that is designed for healing. This skill could be used to heal oneself thus increasing the survivability of Acolytes. Their melee damage relies mostly on their equipment. Their spells mostly can only damage the undead until the arrival of their quest skill holy light. These acolytes shine the most in a party, where their buffs and heals are very much appreciated by their teammates, increasing the overall survivability and efficiency of the group.

Merchant



The Merchants of Alberta are known for their skills in trading. They abide by the golden rule of commerce, buy low, sell high. These skilled traders could ask any merchant for discounts and sell their wares at a higher price. They carry a lot of weight with them as they travel the world looking for the best deals and thus they made use of carts to aid in their travels. During fights, these merchants know what to do, they use the immense weight of their cart to crush their enemies and if this does not work, the money could be used a lethal weapon.

This class looks more like a utility class than that of combat but they can keep up as melee attackers. Their skills are great for gaining money through overcharge and saving money through discount. They are also the only job that could set up a shop. Fighting using a merchant would mean stocking up in healing potions and using them effectively as they engage in hand to hand combat against monsters. They do not possess that many offensive skills but they compensate with economical utility skills

Thief



The thieves of Morroc are well known throughout the world. They walk silently unnoticed by anyone and attack swiftly taking enemies down before they knew what hit them. They value speed more than anything well maybe except for money or treasure. They were trained to follow no rule when it comes to combat, poisons, rock and sand could be used to ensure victory.

This class is melee like that of the swordsman but they traded strength and vitality for speed and dodge. They rarely get hit by monsters due to their enhanced dodged and can deal substantial damage due to double attack. They also fight dirty by stealing, hiding and using tricks. A very tricky class but really fun to play.

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